Thursday, April 3, 2014
I'm going to have some special dice for the game. There are four 'danger levels' of dice, being black, green, blue and red.
Black dice have a 1/6 chance of rolling 0, a 4/6 chance of rolling 1, and a 1/6 chance of a critical 2.
Green dice have a 1/6 chance of rolling 1, a 4/6 chance of rolling 2, and a 1/6 chance of a critical 3.
Blue dice have a 1/6 chance of rolling 2, a 4/6 chance of rolling 3, and a 1/6 chance of a critical 4.
Red dice have a 1/6 chance of rolling 3, a 4/6 chance of rolling 4, and a 1/6 chance of a critical 5.
Different weapons use different dice, and when you make a successful targeting roll against an opponent's Quad, you then count up which weapons are going to fire, and roll an appropriate danger die for each weapon. Total up the result to find out the total damage dealt.
Sometimes rolling critical can give other effects too, though the details are still being determined, but one idea at the moment is having the Tesla Coil 'branch' on a critical hit, allowing it to hit another nearby opponent, and if you keep rolling criticals, it branches multiple times from the original target until you roll a standard number, or run out of nearby enemies for the lightning to branch out to.
Anyway (sorry for the blur, handheld shot in poor lighting) the pic is how the prototypes of the dice came up. They actually look really nice in real life, with inset standard numbers, and an embossed critical number (with the coloured background inset).
I'm considering some more ways the danger dice can be used during the game, in addition to using it for weapon damage, but I'll talk more about that at a later date.